It is also important to note that the more distance covered, the lower the chance of success becomes in general. Covering a large area can be a great way to find specific things you really need or want for example, great hunting and foraging nodes, or combat encounters if you play an aggressive comitatus. Manual Scouting is conducted in your general surrounding area, which can be expanded greatly if you have enough scouts at your disposal. To support that, scouting results remain visible for three in-game days (or turns). We think we have managed to enhance player agency by bringing Scouting to a place where it offers a great deal to those who are willing to make use of its more niche qualities while incorporating enough concrete drawbacks that it does not become a default or even mandatory choice for vagri traversing the wasteland. Having already touched upon some elements that this patch will be covering, let’s get into the most important points and details. It would be no understatement to say that this is a huge stepping stone for us and the Riven Realms.īefore we get into anything, feel free to check out our highest-ever discounts as Vagrus - The Riven Realms is participating in the TactiCon sales between September 22nd and 26th. This time, we've got a new free DLC for you, along with revamped Scouting, a Glossary to clarify gameplay mechanisms and UI elements, as well as major backend improvements.
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